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Final Fantasy XIV Bard repositions the show like a rhythm game from smrtsmith's blog



Bards gained the opportunity to play real music in Final Fantasy XIV towards the end of 2017 and have now since been a frustrating bar spectator about the cover of "All-Stars" and "One-Winged Angels" (or simply a loud beep such as a fire alarm). A talented bard rethinks the Final Fantasy XIV is a rhythm game, and I can't stop watching their performances.

Nicorzea Game Music is a YouTube performer who uses the in-game bard instrument to pay for the final soundtrack of Final Fantasy XIV. The scoring with the FFXIV Gil composer Masayoshi Soken's crimes renders some tricky performances from fast-paced boss battle themes to moody ambient tunes. Nicorzea renders an extra effort to accomplish their performance - this is played around the controller as an alternative to being macro-processed - and imagined being a rhythm game. Damn, I need to play this imaginary game.

The recent cover focuses on the latest extension in the game "Shadowbringers" and it is boss against music. Soken's extension scores are faster and are available in a variety of types, a few of which are manually FF14 Gil executed. The scattered "What Angel Wakes Me" or  industrial edge boss theme "Insatiable" has different tones, but each is memorable tunes brought up by Nicorzea. They left enough original music to truly feel the loyalty with the performance.

Of course, in the event you spend time in a big city like Ul'dah, you could hear some less-skilled performances these tunes. Nicorzea's death rhythm and imaginative demos increase the experience, leaving me having a lingering question: whenever we have jumping puzzles as well as a Valentine's Day maze, maybe Square Enix will offer us some odd chorus mini The game can be a better rhythm game. Starlight Festival? please?

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By smrtsmith
Added Aug 24 '19

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